Context: ShuttleIncoming$shuttleTrue$asker XML error: True doesn't correspond to any field in type QuestNode_SpawnSkyfaller. RimWorld.VersionControl:LogVersionNumber() Same sample of error (more in the attached log) I am not sure if I need to clean something else up, or if the download needs to be updated to fix those xml errors. (the royal running away from an animal and you getting your first amplifier when you rescue them) I played a short game to the point when you get your first title and that quest worked without any errors. A reboot or power down and back up does not clear the errors. Starting a new game and reloading does not clear the errors. Once I saw the errors, I deleted both rimworld and Royality and redownloaded via send owl and I get the same errors. I did remove an earlier install of RimWorld and deleted the 'C:\Users\omega\AppData\LocalLow\Ludeon Studios' folder to start fresh. When I launch the game with Royality installed in the 'data' folder I get the red error messages below and attached. Item duplicating fun starts at 59 minutes.I recently downloaded the RimWorld and the Royality DLC via send owl on March 1,2020. I suspect it's related to the performance mods but maybe not. Since I didn't kill the pawn and I reloaded the faction outpost, some data that should have been deleted was kept. The second, I'm pretty sure is a bug with my code. No idea what could have been going on there, but I'll keep an eye out. That first one sounds just plain bizarre. I don't know if they'll also reappear upon repeated visits or over time, and not that it's a change that affected my gameplay but it might be possible. Also maybe I got confused but it sure looked like a slave disappeared from a trading outpost. Could just be a fluke but that's never happened before. Also had identical clothes, name, stats, etc. I was able to down a pawn, loot it, and come back and repeat, gaining the same eq again. I forgot to mention I noticed a few possible gameplay side effects of the fix. (Note that this a test update to Zhentar's Vanilla Fixes, so it also includes the other fixes in there) This will probably reduce or eliminate memory leaks and will probably not break anything. This mod fixes one of the main causes and significantly mitigates another (unfortunately not fixed because I cannot for the life of me figure out how it is happening). during faction base raids), RimWorld leaks quite a bit of memory. Additionally, it will be able to delete more pawns if you butcher/incinerate raider corpses rather than having large graveyards.Įach time a map is created & destroyed (e.g. I suspect that this mod will have a larger impact over time than it will immediately after it is installed. your colonists), and throws away the rest. It looks over all of the world pawns, figures out which ones are related to "important" pawns (e.g. This mod implements a garbage collector for world pawns. When traveling on the world, with out any active colony maps, it can be 90% or more. A lot of them can build up over time in a large, old colony they can easily make up 50% of the time taken to calculate each tick. "World" pawns are pawns that are kept around in the background, and simulated, tracked so that you can experience things like raiders coming back in later raids, or keep your colonist's family members in existence when they aren't on the map. But I also know that these issues are seriously affecting some players' gameplay, so I want to put them out there for the people who are willing to accept some risk to try to find fixes. I don't want to release these as finished mods, since they muck about with important parts of RimWorld's inner workings, and I have not given them particularly thorough testing.
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